Project description
Our solution
Aquatic life navigation
The first part of the solution focuses on intuitive navigation across the lakes and their aquatic inhabitants. To ensure a seamless and engaging user experience, we designed a master control screen for the Unity-based app. Using this interface, users can:
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Select a lake to explore;
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Choose specific layers, such as shore, open water, or bottom;
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Pick a fish to observe in detail.
Given the exhibition’s format, we designed the navigation mechanics and UI specifically for tablets, making it easy to hand off to visitors at the client’s stand. Still, the Unity-based app is equally compatible with PCs for broader usability.
Animated 3D models
Cranbrook Institute of Science provided a collection of models to include in the app. However, we needed to address two significant challenges:
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Low-quality textures on the provided models;
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Models were static and lacked the dynamism to captivate an event audience.
To overcome these issues:
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Our team rigged and animated each model, ensuring the fish displayed natural behavior;
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We enhanced some models for realism, such as adding a damaged fin to reflect a fish’s competitive survival instincts;
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Background assets were added to create more immersive and lively scenes.
For low-resolution textures, we used Deep Image AI to efficiently upscale them, ensuring sharp, high-quality visuals that maintained clarity even on large screens — all while keeping costs manageable for the client.
Information cards
In addition, the control screen features information cards about the subject currently being observed. These cards provide details such as general living conditions for the fish, maximum size it can grow, average lifespan, and typical diet.

Key stats
months to develop the whole solution
Vention team members
aquatic animals across 5 lakes animated and described
Results
Tech stack





